TypingTycoon
Original description
Support the Kickstarter https://www.kickstarter.com/projects/typingtycoon/typing-tycoon In this unique typing-based game, you generate money by typing out words. Everything is available for purchase, upgrade or purchase new words to boost your earnings and efficiency. Originally created for Yogscast Games' Jingle Game Jam under the theme "Everything Has a Cost," this smaller-scale version is a prototype for a future idle game I'm planning to make.
After Kickstarter thoughts / postmortem
Looking back on this project, it taught me more about the realities of game development than almost anything else I’ve made.
This was a solo project I created over winter break for a game jam with the theme “Everything Has a Cost.” I like trying a new genre for each game jam, so this time I made an idle typing game where you type words to earn money and buy upgrades.
One of the biggest things I learned is how much organization matters. At the time, I was pretty unorganized, and reopening the project later was a complete mess. Honestly, I’m surprised I was able to expand it as much as I did. I relied pretty heavily on Unity Asset Store tools and add-ons, which is not a bad thing on its own, but I was not organizing those files well at all. That made the whole project harder to manage, and the problem only got worse once I started trying to grow the game beyond its original scope.
Since I had not planned from the start to turn it into a larger project, adding new features became a headache. The file structure was messy, and the code was not very flexible. A lot of values were not easy to adjust in the Inspector, which made development more frustrating than it needed to be. Because I was working on it every day, I could still keep track of how most of it worked, but it would have been difficult for anyone else to jump in and help.
On the project management side, I also learned that this was probably not the best project for me to try to fully scale up at that point in my life. The game relied a lot on atmosphere, which meant it needed strong, cohesive art. Since art is not one of my strengths, I had a hard time finding enough open-use assets that matched well. That is a big part of why the Kickstarter goal ended up being around $2,000, with most of that going toward art and the cost of launching on Steam. While I did raise a fair amount, it was still far from the full goal.
In the future, I think I would approach something like this very differently. Instead of aiming for a larger budget, I would rather launch a project with a much smaller goal, closer to $200, where the funding mostly covers Steam release costs and art is a much lower priority.
Even with all the roadblocks, this project still means a lot to me. It was one of my first real experiences with people being excited about something I made, and that made it feel special. Even though it did not go the way I originally hoped, it taught me a lot about planning, scope, organization, and what it really takes to grow a prototype into something bigger.
| Updated | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.0 out of 5 stars (1 total ratings) |
| Author | SUPERBLIGHT |
| Genre | Educational |
| Made with | Unity |
| Tags | 2D, Atmospheric, Economy, Pixel Art, Typing |
| Content | No generative AI was used |
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Comments
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I'm enjoying this! Like one of the other people in the comments, I also think you should make maybe 3 words available on the first level of each new type, and upgrading adds 1 more word every say 2-3 upgrades, to a plateau of maybe 10-20 words per category.
(Also, the animal LINX should be spelled LYNX for the large cat. If we're spelling words, let's not accidentally learn incorrect spelling through repetition!)
On reflection, having got through to vehicles, I now have another potential idea. What if you had a 'teaching mode', where you could input a child's list of 20 spelling words into a level, so they could practice these? It would need to be able to spellcheck them I guess.
Thanks for the insight on the spelling mistake I am planning on revamping the upgrade system once I have more of the game down so I will keep this idea in mind.
I love the idea! It's a pretty original take on the typical clicker-type games, I really like it! I think it has a lot of potential to be upgraded to become even better, so I do hope you'll keep working on it like intended!
Here are a couple ideas for the upgraded version that the prototype inspired me :
-Upgrading a category unlocks new words in that category in addition to more money per words
-The decor elements could appear more progressively, I'd suggest having them appear one by one as you type the corresponding words (ex: every time you type "tree", one more tree appears until they're all shown, or they get more covered in leaves while you type "leaves")
-This could also improve the upgrades, as you could unlock new upgrades, or new word packs depending on how much you've progressed in one, or require having completed X words of one to access to the next
-A dictionary of words you've unlocked could be a fun addition as well
-A visual indicator of how much typing the word has earned you
This is super Inspiring thank you for the feedback. these are all great ideas, I will try to add them the full version
Fun little prototype!
Cool mechanic and lovely pixel art. I felt that it would be good to have some penalty for typing wrong letters. Or maybe a timer. Good job!
thank you for the positive feedback. I was thinking of having the word get replaced if you mistype it
Beautiful game. I like it.
One small suggestion: I find the purchases should also be possible through typing. I don't like using the mouse in typing games. Kinda defeats the purpose.
the a good point I can map the upgrades to the number keys. Thx
Hey I love this idea as well! Maybe you have to type "Upgrade Trees"? (&etc.)
Very nice! Super simple approach which is a good call for a week jam. Nailed the theme. I unlocked the vehicles and had to stop because I got tired from typing haha. Idle stuff like you mentioned would be good. You could also turn this into some sort of civ sim where you are trying to keep your villagers alive through typing. Just a thought! Good job.
I'm super glad you enjoyed it. I do think making the game more immersive is really good input and having to build up your civ could be a great way to do tha
Nice little game. I like it!
^_^
This game is tagged as Idle. What is idle about its gameplay? Seems like the opposite of it.
I'm planning to have some more idle game elements later in the games but for now. yea not very idle
That would be cool. I like typing games, you have an interesting base game here.
Congrats on completing your game! Had fun, the writing feels satisfying! reached the vehicles - i like the concept
Happy you liked it and congratz on being the first person to beat the game. do you think there is anything I should change or add. im thinking of upping the prices
I don’t know how to improve balance - not my cup of tea.
I’d add more info on the buttons. Like upgrade levels (if I bought vehicles 5 times - to have a number 5 on a vehicles button). Also would be nice to show how much gold typing each word from an upgrade gives you (e.g. “2000g/word”).
Other than that? More content. For example, buying 10 people upgrades - improves human clothes or even add a new person. Making things interactable would be a nice touch - if you press on a cat it meows or something.
Also, would be nice to have a small congratulations message once you unlocked everything. Not necessary a pop-up, could be just a green text below all upgrades.
thanks so much for the feedback. Have the gold per word and number of purchase displayed is a great idea and not super hard because I already store that data